virtual✦ reality ✦ studio
Hallucinations Studio is a VR studio founded by an experienced VR team. We are diving headfirst into our first VR game and gearing up to bring our top-notch outsourcing services.
GAME ANIMATION ✦ GAME AND UX DESIGN ✦ GAME DEVELOPMENT ✦ GAME ART ✦
GAME ANIMATION ✦ GAME AND UX DESIGN ✦ GAME DEVELOPMENT ✦ GAME ART ✦
GAME ANIMATION ✦ GAME AND UX DESIGN ✦ GAME DEVELOPMENT ✦ GAME ART ✦
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they did an amazing work on FIGHT BACK, pushed the boundaries of innovation with their team of devs, artists, producers.
Céline Tricart, Game Director
After almost three years of working side by side,
We have realized it’s time for us to carve out our own little nook to develop some indie VR games and keep the good times rolling!
Our strength? Creating a new studio with a team that’s already shipped some awesome VR experiences together. We know how to work together so well, it feels like Hallucinations Studio has always been around!
JEAN-NOËL CHIGANNE
CREATIVE / TECHNICAL
Jean-Noël has been living and breathing VR for over a decade. His VR journey started long before it was cool, from the Big CAVEs 15 years ago to the early days of DK1.
Former Co-Founder/Creative Director of Incarna (VR LBE), he ran a 10+ VR team and shipped two multiplayer experiences before embarking on his next adventure.
As Lead Developer at Albyon, he worked on Mobile Suit Gundam: Silver Phantom, and steered the ship for Masters Of Light from its spark of conception to its release (including freemium “Fight Back”).
JULIE MOUNIER
GAMEPLAY ENGINEER
After 5 years as a Gameplay engineer, Julie is our “get shit done” team member. You can trust her with finding a technical solution and always be calm about it.
At Albyon, she shipped Masters of Light and worked especially on the IA and the UI, and at Wizama she technically designed a physical/digital boardgame platform.
Julie loves diving into the code and hunting down even the tiniest errors—no bug is safe when she’s on the case!
MATHIEU METGE
Senior Gameplay Engineer
Mathieu is our technical Swiss knife, handling everything from software architecture to gameplay, tools, and graphics.
He loves collaborating with art departments and dives into a variety of projects, from AAA to indie games, and he is doing so for 7 years now.
Formerly a software engineer at Activision and an engine programmer at Spider, Mathieu’s got the chops to tackle it all! At Albyon he shipped Masters of Light and worked on Empereur.
NICOLAS VIENAT
Producer
Nicolas always looks for strategic solutions by emphasizing the strengths of team and developing production to deliver successful results.
After more than 7 years in videogames production roles, he had the opportunity to work on several projects, AAA, Mobile and VR Games.
He is the best person to supports you in setting up your next project ! At Albyon he shipped Masters of Light, Astra and Jamtastic!
THOMAS HUE
ADMIN & MARKETING
Meet Thomas, our personality hire ! He’s the team’s jack-of-all-trade – from HR & Finances to orchestrating communication & marketing, and beyond! Former coordinator in the entertainment industry, he has worked in the VR industry for three years now.
At Albyon he hired and supported more than 50 peoples.
For the past five years, he’s been juggling with community management and copywriting alongside his HR responsibilities. His multifaceted skills keep our message sharp, and our operations running smoothly.
ROBIN DUMOUTIER
GAME DESIGNER
Robin is exactly what a young studio needs. He worked in production and QA, but his strength lies in generating ideas and designing solutions for games. With nearly three years of experience in the VR industry and a background as a QA tester, he has mastered the art of creating smooth and engaging interactions.
At Albyon, he contributed to the successful release of Master of Lights, Gundam: Silver Phantom, and Astra.
NOEMIE AUGIER
ASSOCIATE PRODUCER
When the teams are smiling, you can be sure it’s Noémie running the meeting! She has that certain je-ne-sais-quoi that brings cohesion and energy to a project.
Thanks to her, schedules stay on track, everyone understands their tasks, and the whole team is in sync. She’s a bit like our conductor.
At Albyon, she shipped Master of Lights and Gundam.
OUR VALUES
commiting
We are fully invested in our work every day, driven by a strong sense of responsibility. Finding purpose in our work is essential. All our benefits are split between reinvesting in our games and distributing to workers.
BEING TOGETHER
We build the studio on the desire to keep working together. We make decisions collectively, value listening, and promote mutual support. Decisions are made collectively, with a focus on listening and mutual support. This value is reflected, for example, in our salary structure, which prioritizes experience and responsibility over role distinctions.
being transparent
We are committed to sharing information with the team as openly as possible. We encourage everyone to express themselves through clear, non-violent communication and expect team members to be open about their challenges and doubts.
Our network of freelance contacts includes a Graphics Programmer, Lead Art, a Senior Art Director, various 3D artists, FX Artists & Technical Artists, and senior animation & rigg artists which whom we worked previously.
a bit more about us
We are a small team of experienced game & VR developers who absolutely love what we do. Our holy grail? Crafting killer experiences that hit their core principles perfectly. We’re all about seeking bold ideas, creative direction, and cultivating our artistic flair.
Whether it’s our own projects or teaming up with you, we hunt for the magic that makes an experience awesome. This means having slick processes and always trying our best to level up, from art pipelines and code iteration to keeping everyone in the loop.
35+
years cumulated industry experience
10+
titles shipped accross our carreers
1000+
internal sh*tposts to keep the morale up
2500+
and more of comits
Services
Make your idea a reality with our experience VR team
01. Game Development
02. Game Art
03. Consulting
We want to know more about your project, let’s book a chat with our business developer
Projects
We’re excited to share a sneak peek of our current production! If you find it intriguing or want to learn more, reach out to us.
The Secretary
Read more
France, 1933. There’s a fine line between secretary and spy, and even more so when you’re relegated to being a woman in the shadows. When the fate of your agents hangs in the balance, your career teeters on the line, and the very future of your nation is at stake, which will you choose to save? In the shadowy world of espionage, your decisions will make all the difference.
Join Suzanne as she battles against management’s treacherous schemes and overcomes the scorn for her femininity.
A solo adventure for VR.
Contact us
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Work with us
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Start your project
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Get in touch
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Contact us
✦
Work with us
✦
Start your project
✦
Get in touch
✦
Contact us
✦
Work with us
✦
Start your project
✦
Get in touch
✦